Understanding WebSockets versus Ajax/REST for Java EE Developers Part II

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Under Review and under construction...


This is a continuation of the first tutorial in this series (Part 1). In this tutorial, we show how to build a jQuery chat client and a full working, scalable chat server using Resin 4.0.26.


  • ChatServlet
    • (same as before)
  • ChatWebSocketListener
    • super simple, just posts ChatMessage to queue for ChatRoom
  • ChatRoom
    • Uses CDI (Java EE 6 Dependency injection)
    • @ApplicationScoped, @Startup,
    • manages a collection of ChatClientHandler, sends messages to them
  • ChatMessage
    • holds Message and WebSocket for current message
  • ChatClientHandler
    • sits on a writeQueue waiting for messages from queue, 1 Queue per HTML 5 / client




ChatWebSocketListener (* to 1)  -> Read Queue (1) -> ChatRoom (1) -> Write Queue (*) -> ChatClientHandler (*)



Only ChatClientHandler uses WebSocketContext to write. Only ChatWebSocketListener reads from WebSocket.


The ChatRoom responds to three messages, add client, remove client and send message.


void dispatchMessage(ChatMessage message) {

        if (message.startsWith("remove client::::")) {

            removeClient(clientId);

        } else if (message.startsWith("send message::::")) {

            doSendMessage(clientId, payload);

        } else if (message.startsWith("add client::::")) {

            launchNewClient(chatMessage, clientId);

        }

Resin 4.0.27 and 4.0.28 should have some enhancements to further ease WebSocket development.


Contents

Registering WebSocket Protocol

ChatServlet.java

package com.caucho.websocket.example;

import java.io.IOException;
import java.util.concurrent.ExecutorService;


import javax.inject.Inject;
import javax.servlet.ServletException;
import javax.servlet.annotation.WebServlet;
import javax.servlet.http.HttpServlet;
import javax.servlet.http.HttpServletRequest;
import javax.servlet.http.HttpServletResponse;
import com.caucho.websocket.WebSocketServletRequest;

/**
 * Servlet implementation class ChatServlet
 */
@WebServlet("/chat")
public class ChatServlet extends HttpServlet {
       
    
    @Inject ChatRoom chatRoom;
    @Inject ExecutorService executor;

    
    /**
     * Handle Websocket handshake.
     * @see HttpServlet#doGet(HttpServletRequest request, HttpServletResponse response)
     */
    protected void doGet(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException {
        
        String protocol = request.getHeader("Sec-WebSocket-Protocol");
        
        System.out.println("___________ doGet MEHTOD ________________ " + protocol);


        if ("caucho-example-chat-protocol".equals(protocol)) {
            
          System.out.println("___________ WEBSOCKET Handshake ________________ " + protocol);

          response.setHeader("Sec-WebSocket-Protocol", "caucho-example-chat-protocol");
          WebSocketServletRequest wsRequest = (WebSocketServletRequest) request;
          wsRequest.startWebSocket(new ChatWebSocketListener(chatRoom));

        }
        
        
    }
    
}

WebSocketListener, delegating to queues

ChatWebSocketListener.java

package com.caucho.websocket.example;

import java.io.IOException;
import java.io.Reader;

import com.caucho.websocket.WebSocketContext;
import com.caucho.websocket.AbstractWebSocketListener;

public class ChatWebSocketListener extends AbstractWebSocketListener {
    
    
    volatile boolean close;
    ChatRoom chatRoom;
        
    public ChatWebSocketListener(ChatRoom chatRoom) {
        this.chatRoom = chatRoom;
    }

    
    @Override
    public void onReadText(WebSocketContext context, Reader reader)
            throws IOException {
        System.out.println("___________ onReadText  ________________ " );

        char [] data = new char[4096];
        
        reader.read(data);
        
        String message = new String(data).trim();
        
        System.out.println("ChatWebSocketListener::::" + message );
        
        chatRoom.sendMessage(new ChatMessage(message, context));

    }



    @Override
    public void onDisconnect(WebSocketContext context) throws IOException {
        close=true;

    }



}

Chat Room, handling message coordination

ChatRoom.java

package com.caucho.websocket.example;

import java.io.IOException;
import java.util.HashMap;
import java.util.Iterator;
import java.util.Map;
import java.util.concurrent.ArrayBlockingQueue;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.Executor;
import java.util.concurrent.RejectedExecutionException;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.TimeUnit;

import javax.ejb.Startup;
import javax.enterprise.context.ApplicationScoped;


@ApplicationScoped
@Startup
public class ChatRoom {

    Map<String, ChatClientHandler> chatClients = new HashMap<String, ChatClientHandler>();
    BlockingQueue<ChatMessage> readQueue = new ArrayBlockingQueue<ChatMessage>(2000);
    
    Executor executor;

    public ChatRoom() {
        executor = new ThreadPoolExecutor(10, 20, 90, TimeUnit.SECONDS,
                new ArrayBlockingQueue<Runnable>(1));

        (new Thread(new Runnable() {
            public void run() {
                ChatRoom.this.run();
            }
        })).start();
    }


 
    private void run() {
        while (true) {
            try {

                ChatMessage message = readQueue.poll(500, TimeUnit.MILLISECONDS);
                if (message != null) {
                    dispatchMessage(message);
                }
            } catch (InterruptedException e) {
                break;
            }
        }
    }

    private void launchNewClient(ChatMessage message, String client) {
        System.out.println("launchNewClient::::" + client);
        ChatClientHandler chatClientHandler = new ChatClientHandler(message.getContext(), client);
        chatClients.put(chatClientHandler.getName(), chatClientHandler);
        executor.execute(chatClientHandler);
        doSendMessage(chatClientHandler.getName(), chatClientHandler.getName() + " has join the chat room");
    }

    private void dispatchMessage(ChatMessage message) {

        String strMessage = message.getMessage();
        String[] strings = strMessage.split("::::");
        String clientId = strings[1];

        if (strMessage.startsWith("remove client::::")) {
            removeClient(clientId);
        } else if (strMessage.startsWith("send message::::")) {
            doSendMessage(clientId, strings[2]);
        } else if (strMessage.startsWith("add client::::")) {
            launchNewClient(message, clientId);
        }
        else {
            System.err.println("ACK... Don't understand your message!!!!! " + message);
        }
    }

    private void doSendMessage(String client, String message) {

        String sendMessage = String.format("%s : %s", client, message);
        System.out.printf("sendMessage::Sending message %s\n", sendMessage );
        Iterator<ChatClientHandler> iterator = chatClients.values().iterator();
        while (iterator.hasNext()) {
            ChatClientHandler chatClientHandler = iterator.next();
 
            if (client.equals(chatClientHandler.getName())) //comment this if you don't want to echo back messages
                continue;
            
            if (chatClientHandler.isError()) {
                iterator.remove();
                try {
                    chatClientHandler.close();
                } catch (IOException e) {
                }
                continue;
            }
           
            if (!chatClientHandler.isAlive()) { //Could be kicked out of executor pool. Kick it back in.
                try {
                    executor.execute(chatClientHandler);
                } catch (RejectedExecutionException ree) {
                    iterator.remove();                    
                }
                continue;
            }

            System.out.printf("sendMessage::Sending message %s to %s\n", sendMessage, chatClientHandler.getName() );

            chatClientHandler.sendMessage(sendMessage);
            
            
        }
    }

    private void removeClient(String client) {
                
        
        System.out.println("removeClient::::[" + client + "]::::");
        
        ChatClientHandler chatClientHandler = chatClients.get(client);


        
        if (chatClientHandler != null) {
            
            System.out.println("removeClient:::: found " + client + " to remove.");

            doSendMessage(chatClientHandler.getName(), chatClientHandler.getName() + " has become bored with this chat room");
            
            chatClients.remove(client);
            try {
                chatClientHandler.close();
            } catch (IOException e) {
            }
        }

    }

    public void sendMessage(ChatMessage message) {
        try {
            readQueue.offer(message, 100, TimeUnit.MILLISECONDS);
        } catch (InterruptedException e) {
            throw new IllegalStateException ("Unable to add message to queue");
        }
    }

}


ChatMessage.java

package com.caucho.websocket.example;

import com.caucho.websocket.WebSocketContext;

public class ChatMessage {
    String message;
    WebSocketContext context;
    
    
    
    public ChatMessage(String message, WebSocketContext context) {
        this.message = message;
        this.context = context;
    }

    public final String getMessage() {
        return message;
    }
    public final WebSocketContext getContext() {
        return context;
    }

}

Managing the outgoing WebSocket streams

ChatClientHandler.java

package com.caucho.websocket.example;

import java.io.Closeable;
import java.io.IOException;
import java.io.PrintWriter;
import java.util.concurrent.ArrayBlockingQueue;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.TimeUnit;

import com.caucho.websocket.WebSocketContext;

/**
 * ChatClientHandler handles queued messages that are going to the client.
 * @author r hightower
 *
 */
public class ChatClientHandler implements Runnable, Closeable{

    
    /** Name of the client. */
    String name;

    /** WebSocketContext to send messages to the browser client.*/
    WebSocketContext context;
    
    /** Queue that ChatClientHandler are monitoring. When a message comes in on this queue, ChatClientHandler sends it.*/
    BlockingQueue<String> writeQueue = new ArrayBlockingQueue<String>(2000);

    
    /** Keeps track if the thread for this ChatClientHandler is alive. */
    volatile boolean alive;
    /** Keeps track if their has been an error sending the message so the ChatRoom can clean it up. */
    volatile boolean error;
    /** The reason for the error */
    String reason;
    /** Flag to indicate whether we should close or not. */
    volatile boolean close;
    

    public ChatClientHandler(WebSocketContext context, String name) {
        this.context = context;
        this.name = name;
    }


    /** Chat room calls this method to send a message. */
    public void sendMessage(String sendMessage) {
        System.out.println("ChatClientHandler::::" + sendMessage);
        this.writeQueue.offer(sendMessage);
    }


    @Override
    public void run() {
        alive = true;
        reason = "";
        while (true) {
            try {
                if (Thread.currentThread().isInterrupted()) {
                    alive=false;
                    break;
                }
                
                if (close)  {
                    break;
                }
                
                /* Get a message, send a message to client if not null. */
                String message = writeQueue.poll(1000, TimeUnit.SECONDS);
                
                if (message!=null) {
                    System.out.printf("ChatClientHandler::::run loop::::SENDING MESSAGE %s to %s\n", message, name);
                    PrintWriter out = context.startTextMessage();
                    out.print(message);
                    out.close(); //Close sends the message to browser.
                }
            } catch (InterruptedException e) {
                alive = false; //Our thread is interrupted. We can be resumed. 
                break;
            } catch (IOException e) {
                alive = false;
                error = true;
                reason = e.getMessage();
                e.printStackTrace();
                break;
            }
            
        }
    }
    
    public String getName() {
        return name;
    }

    public boolean isAlive() {
        return alive;
    }
    public boolean isError() {
        return error;
    }
    public String getReason() {
        return reason;
    }

    @Override
    public void close() throws IOException {
        close = true;
        if (context!=null) {
            if (error) {
                context.disconnect();
            } else {
                context.close();
            }
        }
    }


}

Simple JavaScript clients that use WebSocket to send messages to chat

rick.html

<html>
<head>
<title>RICK TEST CLIENT</title>

<script language="javascript" type="text/javascript">

/* http://dev.w3.org/html5/websockets/ */

	var socket = null;
	
    function sendChatMessage() {
	    document.getElementById("span_result").innerHTML = "";
	    socket.send("send message::::Rick Hightower::::Hi Bob");
	}
	    
	function handleChatMessageWebSocketResponse(msg) {
	    document.getElementById("span_result").innerHTML = msg.data;
	}

    function initSocket() {
        if (socket == null) {
            socket = new WebSocket("ws://localhost:8080/web-socket-example/chat", "caucho-example-chat-protocol");
            socket.onmessage = handleChatMessageWebSocketResponse;
        }

    	socket.onerror = function(msg) {
            document.getElementById("error_result").innerHTML = "ERROR:" + msg;
        }

        socket.onopen = function() {
            document.getElementById("span_result").innerHTML = "Socket Status: "
                    + socket.readyState + " (open)";
        }
        socket.onclose = function() {
            document.getElementById("span_result").innerHTML = "Socket Status: "
                    + socket.readyState + " (Closed)";

        }    	
    }
    
    initSocket();


    function connectRick() {
        document.getElementById("span_result").innerHTML = "CONNECT RICK";
        socket.send("add client::::Rick Hightower");
    }

	function clearSend() {
		document.getElementById("span_result").innerHTML = "";

	}
	
    function disconnectRick() {
        document.getElementById("span_result").innerHTML = "CONNECT RICK";
        socket.send("remove client:::Rick Hightower");
    }

</script>
</head>
<body>
	<h1>RICK TEST CHAT</h1>
	<br />
	<a href="javascript:connectRick();">CONNECT RICK</a>
	<br />
	<a href="javascript:sendChatMessage();">Send Hi Bob</a>
	<br />
	<a href="javascript:disconnectRick();">DISCONNECT RICK</a>
	<br />


	<a href="javascript:clearSend();">Clear send results</a>
	<br />
	<span id="span_result"></span>
	<span id="error_result"></span>

</body>
</html>

bob.html

<html>
<head>
<title>BOB TEST CLIENT</title>

<script language="javascript" type="text/javascript">

/* http://dev.w3.org/html5/websockets/ */

	var socket = null;
	
    function sendChatMessage() {
	    document.getElementById("span_result").innerHTML = "";
	    socket.send("send message::::Bob Deanna::::Hi Rick");
	}
	    
	function handleChatMessageWebSocketResponse(msg) {
	    document.getElementById("span_result").innerHTML = msg.data;
	}

    function initSocket() {
        if (socket == null) {
            socket = new WebSocket("ws://localhost:8080/web-socket-example/chat", "caucho-example-chat-protocol");
            socket.onmessage = handleChatMessageWebSocketResponse;
        }

    	socket.onerror = function(msg) {
            document.getElementById("error_result").innerHTML = "ERROR:" + msg;
        }

        socket.onopen = function() {
            document.getElementById("span_result").innerHTML = "Socket Status: "
                    + socket.readyState + " (open)";
        }
        socket.onclose = function() {
            document.getElementById("span_result").innerHTML = "Socket Status: "
                    + socket.readyState + " (Closed)";

        }    	
    }
    
    initSocket();


    function connectBob() {
        document.getElementById("span_result").innerHTML = "CONNECT BOB";
        socket.send("add client::::Bob Deanna");
    }

	function clearSend() {
		document.getElementById("span_result").innerHTML = "";

	}
	
    function disconnectBob() {
        document.getElementById("span_result").innerHTML = "CONNECT BOB";
        socket.send("remove client::::Bob Deanna");
    }

</script>
</head>
<body>
	<h1>BOB TEST CHAT</h1>
	<br />
	<a href="javascript:connectBob();">CONNECT BOB</a>
	<br />
	<a href="javascript:sendChatMessage();">Send Hi Rick</a>
	<br />
	<a href="javascript:disconnectBob();">DISCONNECT BOB</a>
	<br />


	<a href="javascript:clearSend();">Clear send results</a>
	<br />
	<span id="span_result"></span>
	<span id="error_result"></span>

</body>
</html>

Creating a jQuery prototype to get the user interactions down

chat_proto_no_web_socket.html

<html>

<head>

<title>Chat Client</title>

<link rel="stylesheet" type="text/css" href="css/style.css" media="screen" />


<script type="text/javascript" src="scripts/jquery-1.7.1.js"></script> 


 <script type="text/javascript">                                         

 var ENTER_KEY = '13';
 
 
 var chatUserSession = {"version":"1.0"};
 
 function chat_Login () {
	 
     chatUserSession.userName = $("#userName").val();
     $("#loginDiv").hide(500);
     $('#header').text("Chat Client (logging in...) : " + chatUserSession.userName);
     $('#statusBarPara1').text(chatUserSession.userName + " is logging in...");
     
     $("#inputArea").show(500);
     $("#statusBar").show(500);
     
     $("#chatInput").focus();

 }
 
 
 
 $(document).ready(function() {

	 $("#inputArea").hide();
	 $("#userName").focus();
	 $("#statusBar").css("border", "1 px solid black");
	 
	 $("#statusBar").click(function(){
         $("#statusBar").hide(300);
     });
	 
	 $("#chatInput").keypress(function(event) {
		 
		 var keycode = (event.keyCode ? event.keyCode : event.which);
		 if(keycode ==  ENTER_KEY){
			 var textMessage = $("#chatInput").val();
			 $("#chatInput").val("");
			 $("#hint").hide(500);
			 $("#chatHistory").prepend("<p>" + textMessage + "</p>");
		 }
		 event.stopPropagation();   
	  });
	 
	 
	   $("#login").click(function(event) {
		   chat_Login();
		   event.stopPropagation();
	   });
	   
	   $("#userName").keypress(function(event) {
	         var keycode = (event.keyCode ? event.keyCode : event.which);
	         if(keycode ==  ENTER_KEY){
	             chat_Login();
	             event.stopPropagation();
	         }
	   });
 });

 </script>

</head>

<body>

<h1 id="header">Chat Client</h1>


<div id="statusBar"> 
<p id="statusBarPara1">Welcome to Chat App, Click to hide</p>
</div>

<div id="loginDiv"> 
User name   <input id="userName" type="text" /> <input id="login" type="submit" value="Login" />
</div>


<div id="inputArea">
<p id="hint">Type your message here and then hit return</p> 
<input id="chatInput" type="text" value="" />
</div>

<div id="chatHistoryDiv"> 
<p id="chatHistory"></p>
</div>


</body>

</html>


Creating a jQuery and WebSocket full featured chat application

chat.html (Uses full websocket API)

<html>

<head>

<title>Chat Client</title>

<link rel="stylesheet" type="text/css" href="css/style.css"
	media="screen" />


<script type="text/javascript" src="scripts/jquery-1.7.1.js"></script>


<script type="text/javascript">
	var ENTER_KEY = '13';
	var TOKEN_DELIM = "::::";
	
	

	
	function buildWebSocketURL() {
		var url = document.URL;
		var parts = url.split('/');
		var scheme = parts[0];
		var hostPort = parts[2];
		var wssScheme = null;
		
		
		if (scheme=="http:") {
			wssScheme="ws:";
		} else if (scheme=="https:") {
			wssScheme="wss:";
		}
		
		wssUrl = wssScheme + "//" + hostPort  + "/web-socket-example/chat";
		
		return wssUrl;
		
	}
	

	var chatUserSession = {
		        version : "1.0",
		        webSocketProtocol : "caucho-example-chat-protocol",
		        webSocketURL : buildWebSocketURL(),
		        webSocket : null,//WebSocket
		        userName : null
    };

	function chat_sendMessage(message) {
	    $("#chatHistory").prepend("<p style='color:green'> ME : " + message + "</p>");

		chatUserSession.webSocket.send("send message" + TOKEN_DELIM
				+ chatUserSession.userName + TOKEN_DELIM + message);
	}

	function chat_joinChat() {
		chatUserSession.webSocket.send("add client" + TOKEN_DELIM
				+ chatUserSession.userName);
	}

	function chat_leaveChat() {
		chatUserSession.status(chatUserSession.userName + " is leaving chat");
		chatUserSession.webSocket.send("remove client" + TOKEN_DELIM
				+ chatUserSession.userName);
	}

	function chat_openWebSocket() {
		chatUserSession.webSocket = new WebSocket(chatUserSession.webSocketURL,
				chatUserSession.webSocketProtocol);
		var socket = chatUserSession.webSocket;

		socket.onmessage = function(msg) {
			chatUserSession.onMessage(msg);
		}

		socket.onerror = function(errorEvent) {
			chatUserSession.onError(errorEvent);
		}

		socket.onopen = function() {
			chatUserSession.onOpen();
		}
		socket.onclose = function(closeEvent) {
			chatUserSession.onClose(closeEvent);
		}

	}

	function chat_onMessage(msgEvent) {
	    chatUserSession.status("New Message :" + msgEvent.data);

		$("#chatHistory").prepend("<p style='color:blue'>" + msgEvent.data + "</p>");
	}

	function chat_Login() {

		chatUserSession.userName = $("#userName").val();
		$("#loginDiv").hide(500);
		$('#header').text(
				"Chat Client (logging in...) : " + chatUserSession.userName);

	    chatUserSession.status(chatUserSession.userName + " is logging in...");
		chatUserSession.open();

	}

	function chat_onOpen() {
        chatUserSession.joinChat();
		chatUserSession.status("Chat Client (logged in) : " + chatUserSession.userName);
	      $('#header').text(
	                "Chat Client (logged in...) : " + chatUserSession.userName);

		$("#inputArea").show(500);
		$("#statusBar").show(500);
		$("#chatInput").focus();
	}
	
	function chat_Status(message) {
        $('#statusBarPara1').text(message);
        $("#statusBar").show(500);
		
	}

	function chat_onClose(closeEvent) {
		$("#loginDiv").show(500);
		$('#header').text(
				"Chat Client (not connected) : " + chatUserSession.userName);
		$('#statusBarPara1').text(chatUserSession.userName + " not logged in. " + 
				":: Reason: " + closeEvent.reason + 
				" Code: " + closeEvent.code);

		$("#inputArea").hide(500);
		$("#statusBar").show(500);

		$("#userName").val(chatUserSession.userName);
		$("#userName").focus();
	}

	function chat_onError(msg) {
		$('#statusBarPara1').text(" Websocket error :" + JSON.stringfy(msg));
		$("#statusBar").show(500);
	}

	chatUserSession.open = chat_openWebSocket;
	chatUserSession.onMessage = chat_onMessage;
	chatUserSession.onOpen = chat_onOpen;
	chatUserSession.login = chat_Login;
	chatUserSession.onClose = chat_onClose;
	chatUserSession.onError = chat_onError;
	chatUserSession.joinChat = chat_joinChat;
	chatUserSession.sendMessage = chat_sendMessage;
	chatUserSession.leaveChat = chat_leaveChat;
	chatUserSession.status = chat_Status;

	$(document).ready(function() {

		$("#inputArea").hide();
		$("#userName").focus();
		
		

		$("#statusBar").click(function() {
			$("#statusBar").hide(300);
		});

		$("#chatInput").keypress(function(event) {

			var keycode = (event.keyCode ? event.keyCode : event.which);
			if (keycode == ENTER_KEY) {
				var textMessage = $("#chatInput").val();

				if (textMessage=="bye!") {
					chatUserSession.leaveChat();
				} else {
				    $("#chatInput").val("");
				    $("#hint").hide(500);
				    chatUserSession.sendMessage(textMessage);
				}
			}
			event.stopPropagation();
		});

		$("#login").click(function(event) {
			chatUserSession.login();
			event.stopPropagation();
		});

		$("#userName").keypress(function(event) {
			var keycode = (event.keyCode ? event.keyCode : event.which);
			if (keycode == ENTER_KEY) {
				chatUserSession.login()
				event.stopPropagation();
			}
		});
	});
</script>

</head>

<body>

	<h1 id="header">Chat Client</h1>


	<div id="statusBar">
		<p id="statusBarPara1">Welcome to Chat App, Click to hide</p>
	</div>

	<div id="loginDiv">
		User name   <input id="userName" type="text" /> <input
			id="login" type="submit" value="Login" />
	</div>


	<div id="inputArea">
		<p id="hint">Type your message here and then hit return (entering in 'bye!' logs out)</p>
		<input id="chatInput" type="text" value="" />
	</div>

	<div id="chatHistoryDiv">
		<p id="chatHistory"></p>
	</div>


</body>

</html>
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